Online Games Like Teen Patti Tambola And Rummy Are Setting The Festive Fervor Amid COVID-19 - GADGET-INNOVATIONS

Online Games Like Teen Patti Tambola And Rummy Are Setting The Festive Fervor Amid COVID-19

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As the festivals kick in, India turns to virtual games & card parties

 

 

Covid-19 and its repercussions have shifted our lives online, from office work to entertainment - computer screens have become personal companions unwittingly. Now, with the onset of festive season under social distancing, traditional festivities are being virtually celebrated. Favorite Diwali games – Teen Patti, Rummy and even Tambola can now be enjoyed with the same excitement and in company of friends and family while maintaining social distancing norms. As the festival demands social gatherings and get-togethers, online gaming platforms are creating a huge delight for families to celebrate the rituals together while being healthy and safe.

 

The rapid evolution and increasing popularity of online games especially in times of COVID-19, as an exciting alternative for entertainment has resulted in creation of multiple online platforms thus, giving a whole new boost to the gaming ecosystem within the Indian economy. According to Google-KMPG report, the Indian online gaming industry is growing at an exponential rate year upon year and is expected to be worth $1.1 billion by 2021. Furthermore, as online gaming is becoming an important source of social engagement, revenue generation through taxes and triggering an influx of employment opportunities because of high-speed internet and smartphones explosion, there is no doubt that this space has a potential to gain a strong foothold within the Indian economy.

 

The massive growth in the gaming sector has created immense job opportunities among youths, thus, giving a much-needed boost to the gaming ecosystem within the country. Considering the array of opportunities that skill-based games bring to the country, contemplating ban on such a booming sector is unfitting. Hence, there is a dire need to formulate or introduce robust regulations for licensing regime to make sure transparent online activities are monitored. A legalised online gaming set-up will encourage growth in revenue channel for governments. Considering the exponential growth in the number of online gamers, it can be a sustainable source of revenue.

 

As a silver lining to the Covid-19 infused lockdown, Indian online gaming has surged to new highs and especially in the real money gaming sector where friends and family enjoy a game of fantasy cricket or Rummy while staying indoors. However, fun can remain harmless and legit till it is played with rules and responsibly. It is important to set boundaries while gaming, and one should not go beyond a time frame and only play for leisure. Online gaming oblivion is not just unhealthy but also a disservice to an innocuous game which is only meant for entertainment.








New Delhi, 2nd November 2020